package {
import org.flixel.*;

[SWF(width="640", height="480", backgroundColor="#000000")]

// game state
//   game map
//     tiles
//   collisions
// resource manager
//   images
//   sounds
// player
//   weapons
//   spells
//   inventory
// players
// mobs

public class Flarg extends FlxGame {
    public function Flarg() {
        super(320, 240, GameState, 2);
        forceDebugger = true;
    }
}

}
